What was your first digital camera? You may have possibly owned a Casio QV-10, Nikon D1 or alternatively a Canon 5D. Your first digital might have been a 2MP beast situated on a Nokia N90 phone or even 0.3MP phone periphery for a Sony Ericsson T68i. For my younger brother and I our first digital camera was the Game Boy Camera arriving via Santa (AKA the Argos Catalogue) in 1998.
My younger brother and I loved our Game Boys. One of my fondest photos is that of my father, younger brother and I playing the first incarnation of the Gameboy in 1990-1991 shot by my mother on 110 film.
The Game Boy camera at time of release was the world’s smallest digital camera. It housed a 128×128 CMOS sensor. The camera shoots specifically in black and white like the Leica Monochrome – Probably not the obvious comparison in fairness. Unlike the offering from Wetzlar the Game Boy has a tonal pallet of four graduations. The manual controls consist of the ability to adjust the brightness and contrast to varying degrees of success. The cameras inbuilt post production software allows you to change the image frame, and subsequently “draw” over the image MS Paint style. Storage capacity is a maximum 30 images. The camera can be swivelled 180 degrees from the rear to forward facing probably being one of the first devices specifically dedicated to selfies that I’m aware of.
At the time the Game Boy camera was released I was fifteen and I wasn’t specifically taken with it. I was not ungrateful – I was however fifteen, thus the only thing on my mind was my teenage hormones and the age old British tradition of frequenting local parks to drink as much cheap cider as I was capable. My younger brother however loved playing with the device. We had a Game Boy printer, which allowed you to print tiny images on thermal paper, which was a glorified till receipt printer.
Twenty years later I now have in my possession a pink Hello Kitty Game Boy Pocket, which my friends have stated has earned me a serious amount of “Hipster points” – Presumably the currency used to procure moustache wax. Now being less interested in cider and more interested in photography what are my opinions of the device? It’s limiting, very limiting. Highlights and shadows are lost in the blink of the eye and that’s if you can make out the image on Game Boy’s screen, which almost reflects as much light as my pale skin on a beach – I’ve been mistaken as a distress flare on multiple occasions. Despite the obvious limitations of the device it’s these limitations that make the camera more rewarding to use, it inspires creative solutions, a vast amount of trial and error, and more importantly it induces a big smile on my face. Is it a good camera? Far from it. But it’s great fun and appeals to my geeky nature.
All images here are exported via a BitBoy in BMP format and then subsequently enlarged in Photoshop by 600% to a more adequate size.
All the links to the various models, agencies, and MUAs can be found on my Instagram account including my latest work: www.instagram.com/adamlawsphotography Or alternatively my website: www.adamlaws.com
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Ed Worthignton on Game Boy Camera – by Adam Laws
Comment posted: 28/04/2018
Comment posted: 28/04/2018
Ernesto Leitez on Game Boy Camera – by Adam Laws
Comment posted: 28/04/2018
Comment posted: 28/04/2018
Ant Lockyer on Game Boy Camera – by Adam Laws
Comment posted: 28/04/2018
Comment posted: 28/04/2018
Aivaras on Game Boy Camera – by Adam Laws
Comment posted: 28/04/2018
Comment posted: 28/04/2018
Comment posted: 28/04/2018
karellen on Game Boy Camera – by Adam Laws
Comment posted: 28/04/2018
Comment posted: 28/04/2018
Rifki Syahputra on Game Boy Camera – by Adam Laws
Comment posted: 30/04/2018
It wasn't so hard to pixel peep back then
Comment posted: 30/04/2018
Paul Brown on Game Boy Camera – by Adam Laws
Comment posted: 24/01/2023
It really surprises me how 16-bit game design has not caught on like the over used retro 8-bit has. I was hoping games would start to graduate to the 16-bit era of nostalgia but it has not. Hopefully soon.